

Stock main battery firing range increased from 15.21 to 15.57 km.Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.Her game play is identical to other ships in the line knowing where to aim to maximize the damage done by SAP, switching to AP for Russian and German battleships, focusing destroyers and angled cruisers, and re-positioning to maximize your effect on a battle. One thing to consider, however, is that trying to keep all four guns on target may not always be the best choice, as the resulting amount of side shown can be potentially deadly. Captains who played through the previous ship can transfer their knowledge without issue. Other improvements include extra hit points, a slightly faster rudder, and an extra kilometer of range.īrindisi's play style is no different from that of Amalfi. This trade-off between extra barrels and reload when moving up a tier isn't unique to this line the move from Baltimore to Buffalo has a similar trade. Even with the upgrade, Main Battery Modification 3, her reload is only reduced to 17.6 seconds. The most obvious change is the addition of a fourth turret on her stern however, this comes at the cost of an increased reload.

The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".īrindisi is a somewhat odd upgrade from the previous ship, Amalfi.
